Courses For Advanced Players

Intermediate 1 Course (Level 4)

Pre-requisites

Familiarity with opening principles, middle game tactical motifs and basic endgames OR successful completion of our Advanced-Beginners 2 course.

Content

Undermining tactics-(Destroying the Defender, Deflection & Decoy tricks etc,). Repertoire building (In-depth coverage of ‘select’ opening strategies). Middlegame combinations (assorted tactics). Mating patterns, 3 & 4 move Checkmate problems. Concepts of Planning & Decision Making.

Tournament

Two practice tournaments will be held; first, in the middle and second, towards the end of the course.

Age Group

 7 years and above.

Duration

56 hours (effectively)

Schedule

Teaching

Practice

What to expect

At the end of the course, the student should be able to play a full game of chess at a fairly advanced level. The student will be expected to perform well in competition with other players. The student would be familiar with a ‘select’ few opening strategies, will be adept at middle game combinations, will be familiar with middle game planning.

Intermediate 2 Course (Level 5)

Pre-requisites

Familiarity with advanced tactics, middlegame combinations OR successful completion of our Intermediate 1 course.

Content

Principles of attack (King in the centre, Castled King), Focal points. Practice games and analysis. Endings: Basic checkmate (King + Bishop & Knight v/s King), Triangulation, Advanced King and pawn, Queen v/s advanced Pawn, The wrong rook pawn. Ideas behind a few opening strategies etc. 

Tournament

Two practice tournaments will be held; first, in the middle & second, towards the end of the course.

Age Group

7 years and above.

Duration

56 hours (effectively)

Schedule

Teaching

Practice

What to expect

At the end of the course, the student will have good knowledge of endgame and would have developed good attacking skills.

Advanced Course (Level 6)

Pre-requisites

The student should have successfully completed the Intermediate-level courses.

Content

Evolution of Opening theory (Romanticism, Classical & Hypermodern schools). Tactics: Line opening, Interception, Annihilation of defence, Queening combinations. Principles of attack: Focal points, King Hunt. Middlegame strategy, Middlegame Planning. Openings: Scotch, Ruy Lopez, Sicilian Dragon, French, Caro-Kann, Modern & Pirc. Advanced King & Pawn endings, Basic Bishop endings, Basic Knight endings, Rook and pawn endings: Rook v/s pawns, Lucena position, Philidor’s position, Analysis & synthesis.

Tournament

Practice tournaments will be held every quarter i.e. four in all.

Age Group

8 years and above.

Duration

70 hours (effectively)

Schedule

Teaching

Practice

What to expect

At the end of the course, the student would be familiar with a variety of opening strategies, should be able to adequately handle opening surprises, will be adept at middle game combinations & strategy. The student will be competent in middle game planning and will be able to play the endgames at a good level. The student is expected to achieve International Rating and win prizes in tournaments.